A simple multiplier to bring numbers into workable range.

Example 1: Input range is 0-100 range and needs to be 0-1 for use in colour behaviour. Multiplier can be set to 0.01.

Example 2: Input range is 0-100 and needs to be 0-360 to rotate a dial. Multiplier can be set to 3.6.

Example 3: Input range is 0.0-0.5 and needs to be 0-10 for a bar graph. Multiplier can be set to 20.

Step-by-Step: Setting the Multiplier

  1. In the Data Transforms section of a DS Behaviour component, there is a Multiplier input box.
  2. This defaults to 1.0.
  3. Change it to any number in order to increase or decrease the output number that the component uses by that multiple. See examples above.
Revision: 5
Last modified: 21 May 2021


Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.

Post your comment on this topic.

Post Comment