A simple multiplier to bring numbers into workable range.
Example 1: Input range is 0-100 range and needs to be 0-1 for use in colour behaviour. Multiplier can be set to 0.01.
Example 2: Input range is 0-100 and needs to be 0-360 to rotate a dial. Multiplier can be set to 3.6.
Example 3: Input range is 0.0-0.5 and needs to be 0-10 for a bar graph. Multiplier can be set to 20.
Step-by-Step: Setting the Multiplier
- In the Data Transforms section of a DS Behaviour component, there is a Multiplier input box.
- This defaults to 1.0.
- Change it to any number in order to increase or decrease the output number that the component uses by that multiple. See examples above.
Revision:
5
Last modified:
21 May 2021
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